That, and there’s an impressive amount of visual variety to them – which is a very nice touch. But what’s nice is that you always seem to have a few more minions than you need to work everything at once. These minions make up your primary workforce and are needed in order to use most of your buildings. Little by little more and more minions will wash up on the beach and join the party. But beneath the simple setup is a game that’s honestly kind of refreshing in its approach to free-to-play. ![]() You stock up on money, resources, and premium currency in order to build fancier things and expand your territory so that you can stock up on even more money, resources, and premium currency. Much of Minions Paradise will seem familiar to anyone who’s played other free city/town/base/resort building games before. Although he’s really doing it in order to distract everyone else from the fact that he’s the one who trashed the ship in the first place. Not to be discouraged, Phil decides to turn crisis into opportunity and set up a minions-only resort. Anyway, The ship is underwater and all the minions are washing up on a deserted island. For their sake I really I hope they have slapstick insurance on that thing. So a bunch of minions are on a cruise when Phil inadvertently manages to sink the ship. Not only that, but it makes for a good case study on alternative monetization models. I saw Despicable Me and I thought it was pretty good, but why did we latch on to the little yellow guys so much? I mean they’ve become memes for crying out loud!īut whether or not any of that makes sense to me doesn’t really matter, because Minions Paradise is a pretty neat little free-to-play town builder. ![]() If I’m being honest, I just don’t “get” the fascination we have with minions.
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